Actions & Stuff Secrets, Nametags and Props
Actions & Stuff contains more than the features listed on its Marketplace card. Oreville Studios has deliberately added secrets, Easter eggs, special nametag transformations and props across multiple updates. For full setup and resource guides, visit Actions and Stuff Bedrock.
This page contains spoilers. If you would rather discover everything naturally, stop here and return after you have explored the pack for a while.

Spoiler warning
The examples below come from Oreville’s own public documentation. They are not community guesses or competitor inventions. Some secrets depend on a particular Actions & Stuff version, so an older archive may not contain every item listed here.
Secret visual details
Oreville’s dedicated Secrets guide documents small visual jokes and callbacks across the pack. Examples include the Oreville logo appearing in a helmet inventory slot, special pumpkin variations, an extra-electrified Charged Creeper look and a Turtle Helmet that visually comes to life.
These are presentation details. They do not create new Minecraft gameplay mechanics.
Special mob nametags
A number of Actions & Stuff secrets can be triggered with specific nametags. Oreville’s public list includes examples such as a golden Allay called Goldie, a Creeper named Pig, green-eyed Enderman variants using names such as Beanie or Green, muddy Pig variants, an RGB Slime and other creator callbacks.
Because the list grows across updates, treat the current Oreville Secrets page as the source of truth rather than copying a fixed competitor list forever.
Baby-mob nametags
Actions & Stuff 1.4 expanded the nametag system around custom baby-mob designs. Oreville documented names that can visually keep or present many mobs in a baby-style appearance.
The guide also makes an important distinction: a nametagged adult may look like a baby while retaining adult attributes. That is a visual effect, not a rewrite of the mob’s gameplay data.
Nametags across later versions
Later releases kept expanding the idea. Actions & Stuff 1.6 promoted ‘Nametags Galore’ as part of its update, while v1.10 added more nametags, costumes and skins.
The current 1.11 update also introduces minigame-ready Sulfur Cube nametags, tying the naming system into the pack’s newer sports/minigame theme.
What are the minigame props?
Actions & Stuff 1.11 added minigame-ready props designed around the Sulfur Cube and Chaos Cubed content. Oreville describes trapdoor scoring zones and confetti particles as part of that update.
These are version-specific features. Do not present them as if they existed in the original release or in every historical file.
Rare and version-specific variants
Some visual variants can appear naturally at low chances while others can be triggered with names. Oreville’s public documentation includes examples such as rare pumpkin or mob variants alongside named Easter eggs.
If a secret does not appear in your build, check the Actions & Stuff version before assuming the pack is broken.
Where to check the current list
For the most current spoiler list, use Oreville’s public Secrets guide: https://guides.orevillestudios.com/Secrets-39fd7015059880f6afa8dd7a7752ff3b
For general pack features rather than hidden details, use the main feature page.
Version context
The site’s archived v1.10 file contains a different feature snapshot than the current 1.11.1 Marketplace product. Use version pages when a nametag, prop or Easter egg depends on a particular release.
Learn how eye animations pair with secret mob props in our custom Expressions skin guide.